| TransGen V2 Launches Hey there! At last we got working this new design and management for the front page. First of all I'd like to apologize for the delay,we were having some problems with the news content, but as you all can see it's now working well! This update was mostly needed because we were lacking a bit of security, and also our projects/download page wasn't fit for this page, now everything is ordered and tracked, just as we wanted :) The forums will get a new design sometime soon, based in one of our latest projects. I didn't want to throw any details about anything, but soon everyone will have big surprises regarding to some PS2 projects were we did more than noticeable achievements. Hope that everyone liked the new design, we will be working hard as always for every folk cheering for us. Keep your atention for the upcoming news ;) |
| Welcome |

The game used a custom encoding for everything, also the other test uses evil ram (tile) bankswaps, so it's a mess to get to work anything there. We've done countless tests there,(Joker and I already lost the count rofl) but we've thought of something to fix our problem, most likly because the game in that file uses 86 tile samples with different encoding order, that are bankswapped in every script chunk.

